Forerunner Gaming FRG Updates

Realms

A gmod experience like no other

At the edge of the Outskirts, Wick found the Realm Gate.

Each week it opens onto a new realm: a world no one has walked, waiting to be explored.

Step through, chart what you find, and claim what you can before the Realm Gate moves on.

Endless Realms

Each week the Realm Gate opens onto somewhere new, and every FRG Realms server crosses into that same world at once: one realm, explored by all of us together.

  • A new massive (4 km x 4 km or more) world every week
  • Every server, one shared realm.
  • See and play with travellers from other servers as you explore
  • Massive cross-server world bosses
  • Cross-server parties and dungeons
Realm The Sundered ReachExplored 0%

Each realm spans upwards of 4 km by 4 km. Different map each week.

Lands of the Realms

Every realm is made from several lands, each with its own creatures, dangers and spoils. Which lands rise, and where, changes every week. A few are known, but there are many more to discover.

I

Meadows

Green hills and quiet ruins. The gentlest place to begin.

II

Sunscar

Endless dunes under a burning sky.

II

Mirewood

A drowned forest, thick with red moss.

III

Frostreach

Snow, pines and silence, as far as you can see.

IV

Redcliffs

Red stone, sheer cliffs, and no easy way down.

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More lands wait beyond the Realm Gate. Find them.

Day/night cycle

Dawn breaks over the Realms

The sun climbs high over the Realms

Dusk settles over the Realms

Night falls over the Realms

Some weeks, the realm has no cycle at all. Unique worlds in the universe.

Unique Procedural Dungeons

Scattered throughout the realm, these dungeons hold untold dangers and treasures. Enter at your own risk.

The Gnoll Warren

Beneath Meadows

The Sunscar Tomb

Beneath Sunscar

The Mirewood Sump

Beneath Mirewood

Frostreach Hollows

Beneath Frostreach

The Redcliff Quarry

Beneath Redcliffs

???

Many More

Many more lie beneath, waiting to be found.

Ancient Powers Awaken

World boss

ᚱᛃᛚᛒ ᚲᛉ ᛈᚲᛊᛇᛁ

It hunts by the tremor of your footsteps. When it breaks the surface, every server feels the ground shake.

A world boss, fought in the open by players from every Realms server at once.

???

Somewhere beyond the Realm Gate, something sealed is waiting to be unleashed.

HoverTap the flask or belt to inspect

Every Drop Counts

Healing is scarce beyond the Realm Gate. Strap life flasks to your belt, drink when the fight turns, and make every charge last.

  • Kills refill your flasks
  • Towns, hubs and fountains fill them to the brim
  • Better belts carry more flasks

Power Worth Dying For

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Carry It Home

Nothing you find beyond the Realm Gate is yours yet.

  1. The Satchel

    Everything you find goes into your Adventurer's Satchel, not your inventory, and it only holds so much.

  2. The Way Out

    Step back through a realm gate and claim all your satchel holds.

  3. The Cairn

    Fall, and your satchel stays behind under a cairn where you died, only recoverable by you within a limited time until it is lost forever.

  4. The Ward

    Seal one item in a Warded Slot before you fall and not even a cairn can claim it.

  5. Unidentified

    Some items come out of the Realms unidentified. Orrin, Arvid and Oruk can each reveal what you found, and each reads it differently.

Will You Cross the Threshold?

The Realm Gate stands past the Outskirts. It opens soon.

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