Meadows
Green hills and quiet ruins. The gentlest place to begin.
FRG Updates
A gmod experience like no other
At the edge of the Outskirts, Wick found the Realm Gate.
Each week it opens onto a new realm: a world no one has walked, waiting to be explored.
Step through, chart what you find, and claim what you can before the Realm Gate moves on.
No two realms are ever the same. Each week the Realm Gate opens onto somewhere new, and every FRG Realms server crosses into that same world at once: one realm, explored by all of us together.
Each realm spans upwards of 4 km by 4 km. Different map each week.
Every realm is made from several lands, each with its own creatures, dangers and spoils. Which lands rise, and where, changes every week. Here are the ones we know about so far, with many more to discover.
Green hills and quiet ruins. The gentlest place to begin.
Endless dunes under a burning sky.
A drowned forest, thick with red moss.
Snow, pines and silence, as far as you can see.
Red stone, sheer cliffs, and no easy way down.
More lands wait beyond the Realm Gate. Find them.
Dawn breaks over the Realms
The sun climbs high over the Realms
Dusk settles over the Realms
Night falls over the Realms
Scattered throughout the realm, these dungeons hold untold dangers and treasures. Enter at your own risk. Here are some we know of:
Beneath Meadows
Beneath Sunscar
Beneath Mirewood
Beneath Frostreach
Beneath Redcliffs
World boss
It hunts by the tremor of your footsteps. When it breaks the surface, every server feels the ground shake.
A world boss, fought in the open by players from every Realms server at once.
Somewhere beyond the Realm Gate, something sealed is waiting to be unleashed.
Healing is scarce beyond the Realm Gate. Strap life flasks to your belt, drink when the fight turns, and make every charge last.
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Nothing you find beyond the Realm Gate is yours yet.
Everything you find goes into your Adventurer's Satchel, not your inventory, and it only holds so much.
Step back through a realm gate and the whole satchel is carried out, yours to unpack.
Fall, and your satchel stays behind under a cairn where you died. Only you can open it, and it will not wait long: 20 minutes, 30 for VIPs.
Seal one item in a Warded Slot before you set out, and not even a cairn can claim it.
Some items come out of the Realms unidentified. Orrin, Arvid and Oruk can each reveal what you found, and each reads it differently.
The Realm Gate stands past the Outskirts. It opens soon.
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